![]() ![]() The addition of a rolling restart option at any time in Flatout 2 also helps hugely in multiplayer and means that even if you go miles off the track, you can be competitive again at the push of a button. Despite all of this action, the game runs as smoothly as butter at maximum details and high resolutions on my modest gaming rig, with a 2 year old video card. Bodywork crumples in more ways than you thought possible, sparks and debris regularly fly all over the track with their own physics, and cars can lose wheels and catch fire if they are sufficiently damaged. ![]() Instead, why not just wreck everyone else on the track and win that way?! Either will work fine.įurthermore, the damage model most certainly does not disappoint. There are also bonuses for fastest lap, and bulldozer (given to the person destroying the most scenery) and all these combined give you a decent reason to decide that, tonight, you just don't feel like winning in the usual way. At the end of the race, these bonuses are added to your final credits for the race. ![]() To add to the incentives to crash, you gain bonuses for the more spectacular hits, ranging from 'Slam' for a low speed collision, up to 'Blast Out' for dealing out massive damage to the opponent. For a start, the often crazy jumps, numerous obstacles and other cars will make sure that your laps tend to be more eventful than originally planned. It would be considered a great travesty to complete a race without having at least ten crashes in the game. ![]()
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